A Key(s) Path

- By Geegaz -

Disclaimer: this game is a WIP - the content currently in the game might not be definitive.

PLEASE READ THE "CONTROLS" PART BELOW UNTIL THERE IS A PROPER TUTORIAL INGAME

Build your way with your own keys.

With your 3 movement keys (Left, Right, Jump) available at the bottom of the screen, you can drag them in the world to use them as platforms. But don't use too many, or you could run out of movement options !

Because as soon as one is placed, you can't use it for movement. It will be locked until you retrieve the key from the world.

This game was created as part of the GMTK Game Jam 2020. The theme was "Out of Control" - I took it as "you create your path out of controls" !

Controls

The game plays with a mouse and keyboard.

  • Move: Left and Right arrow / A and D / Q and D
  • Jump: Up arrow / W / Z / Space
  • Place Key: Drag & drop the key from the bar
  • Retrieve Key: Click the key in the world

Keys can also be retrieved by clicking their empty slot in the bar.

  • Pause / Quit: Escape
  • Fullscreen: F11

Credits

Made with Godot 3.2.1.
All design, code and graphics (fonts not included) by me.

Find the source code and previous versions here:
Github repository
Updated 16 days ago
Published 29 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
(36)
AuthorGeegaz
GenrePlatformer, Puzzle
Tags2D, Game Maker's Toolkit Jam, Pixel Art, Puzzle-Platformer, Short, Singleplayer

Download

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Click download now to get access to the following files:

a_keys_path_v0.5_win64.exe 37 MB
a_keys_path_v0.5_linux.x86_64 42 MB
a_keys_path_v0.5_macosx.zip 18 MB

Comments

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Neat idea! I like how the gameplay encompasses both a puzzle and platformer feel, where you had to combine the two to proceed through the next levels. Maybe in the future, you could add more levels with different settings, a recall button for the buttons, and more buttons overall. Awesome game! :)

I got softlocked after checkpoint 

I would recommend a recall button.

will you make it a bit longer it ends too fast i would like to see a full game made out of that

Oh, but I am ! You can follow development on the github repository of the game or on my twitter (see the game’s description and my profile)

yoo it will be a really good game are you planing for a release date??

Not for now, I will update this page progressively until I settle on a clear objective for the game.

(+1)

Hello, I had fun playing this game :) ...I have made a review video on Best games from GMTK game jam 2020, and I have include your game review there... Do check it out and also Share and Subscribe to my YouTube channel...Soon I will be uploading a walk through video of your game as well...Once again, Superb work... looking forward for more :)

found a glitch where if you put your right arrow key down and go back to the previous checkpoint you lose your right arrow key forever. i had to kill my character so i went back went across a checkpoint and had to restart the whole game.

other than that amazing game!

(+1)

Loved the game, it's a really cool mechanic. That last challenge was awesome to.

sometimes you respawn to far away and softlock the game but its not that common so i doesnt downplay how good this is

You can retrieve a control by clicking the empty slot in the bar ! I should specify it until there is a proper ingame tutorial.

(5 edits)

Hmm interesting concept and very nice visuals.
The controls feel a bit wonky at times. It'd be worth trying to fix the mouse cursor in position when the character jumps, instead of it moving with the camera. It'd be easier to place tiles when you're in mid-air, which is challenging (good) but also frustrating (not so good), especially when there are projectiles you need to block with the other tile.

Wow. That's really cool!

great game! i hope you make more levels.

Wow, best "let's remove your controls" game I've found this far. Also how you transformed a simple platformer into a puzzle game. I loved the first puzzle with the "no control-platforms" area, how it made you consider each movement. Also, the idea to solve the last puzzle was really good too! Really good job, presentation too!

My only issue was that, in terms of the platforming aspect, it was a bit hard to do the jumps, since you get stuck in corners (or fall from corners) many times. But with a bit of tweaks and some coyote times you're golden! I'd love to see this concept with many other keys and twist your player's mind even further hahaha

Great job!

Thank you a lot for your feedback ! I updated the game post-jam to implement and fix most of the feedback I had, and a better collider and movement was part of it. Feel free to try the update, even though the level is the same length ^^’

Wow! This game is really impressive. I love it, the concept is super interesting :D

I really enjoyed this game, congratulation for coming up with the concept!

This game is brilliant. Fantastic concept and really well implemented. I love the design and animation. I got myself stuck by running away from my controls that I had placed in the world and even found a cool exploit maybe, (jumping and moving a box underneath me??). Either way I had a blast. One of the best games of the jam by far. Really good interpretation of the theme. Well played buddy! 

Thank you a lot ! Yeah, I know some people got stuck because I did not specify you can click the empty slots in the bar to retrieve the controls. From now on I’ll try telling people to read the “Controls” section in the description to avoid such problem :)

At first I didn't understand the perception of the theme, but after thinking a bit it was a very good implementation and it could be a very good game if you decide to expand it. Also the art was pretty cool.

Wow! C'est hyper original et un poil challenging! Super jeu ça!! 


Bravo!!