A Key(s) Path

- By Geegaz -

Disclaimer: this game is a WIP - the content currently in the game might not be definitive.

Build your way with your own keys.

With your 3 movement keys (Left, Right, Jump) available at the bottom of the screen, you can drag them in the world to use them as platforms. But don't use too many, or you could run out of movement options !

Because as soon as one is placed, you can't use it for movement. It will be locked until you retrieve the key from the world.

A Key(s) Path is a winner of the GMTK Game Jam 2020, with the theme "Out of Control". Here is GMTK's video with the jam results !


The game plays with a mouse and keyboard.

  • Move: Left and Right arrow / A and D / Q and D
  • Jump: Up arrow / W / Z / Space
  • Place Key: Drag & drop the key from the bar
  • Retrieve Key: Click the key in the world / Click the empty spot in the bottom bar
  • Retrieve All Keys: Shift
  • Pause / Quit: Escape
  • Fullscreen: F11


Made with Godot 3.3.4
All design, code and graphics and fonts by me.

Report issues, find the source code and previous versions here:
Github repository


Download NowName your own price

Click download now to get access to the following files:

a_keys_path_v0.7_windows.zip 18 MB
a_keys_path_v0.7_linux.zip 19 MB
a_keys_path_v0.7_macosx.zip (untested) 31 MB
A Key(s) Path - paper model (en).pdf 86 kB

Development log


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Viewing most recent comments 1 to 40 of 105 · Next page · Last page


Site promotion as it is an interesting concept.

did this get an update? I feel like there was more content on the revisit

cool game too, deserved the feature


is this a bug? or a feature

It’s an easter egg I put there :)

Ok didn't know if it was an Easter egg or a glitch :))

The rock whatever tile could be breakable with "something", maybe a projectile

The blue whatever tile could be used to be something that blocks projectiles and lets the player pass through it

The white whatever tile could be used to reflect projectiles since it looks metallic

Wonderful game, simple idea but brilliantly executed!

A really interesting game, thanks a lot

Pretty good game whit a cool mechanic <3

Nice Game really helps to get ideas for a platformer game in Godot good Game

difficulty: 10/10



I discovered that you can jump and place a block under you, so you can basically fly. I found this using the bug:

(1 edit)

i discovered that  on that same level

Hey there ! Yep, this is an easter egg I hid in the level for people who figured out how to use that technique. And don’t worry, it’s not really a bug (a bug would mean it doesn’t work as intended). I can make it impossible to use, but chose not to because I like seeing people discover and use it !

Hope you still enjoyed the game ^^

This has come far since the jam. Well done man

https://docs.google.com/document/d/11rFvLtMIAR2wT7pNkxHIWTCgUjMRf3gHC3r55v8KvpE/... if You want to beat the speedrun


trash  bugs


Nice game but please rework the difficulty curve; level 2 is way too hard

Very cool idea and gameplay. You can be proud of this one.

This is amazing!

I really like the concept and hope you can add more levels some day!

I tried to catch a shot of the shift key going brrrrr, but I had to press ctrl+shift+i to do it which then shift gets rid of all the keys.

Hey uh, how do I convert a mp4 File into a png file?

love this game, amazing!

Very creative concept, I can see this is an idea that has a lot of potential for new levels and functions! Also, really beautiful graphics and design, and very fluid animation! Hoping to see more of this in the future :D

Have you ever wanted a nice, asthetically pleasing platformer that used unconventional forms of movement to allow you to traverse puzzle rooms and get to places in a fun way? Well, you're in for a treat with this one!

While A Keys Path at it's core is a 2D puzzle platformer, it presents a really unique aspect in that you can use the keys that allow you to move and jump as platforms. When you use said key as a platform, the game bars you from using that key to move your character, making the player choose which movement would be beneficial and how to setup their own platforms to progress stages.

This review will be updated as more comes out for this game, but just know that it's 3 stages and very basic (however stage 3 can be a bit challenging, and try to find the Easter Egg if you can!). Here's to hoping we get dashing, wall jumping, double-jump, and all the other things that make platformers great with the added bonus of giving the player more freedom!

My playthrough:

Do you not realize there's a spinning cube in the f*cking backround?

I didn´t notice until you said it

Very good game, it is a solid concept and entertaining. I hope you keep working on it even more!

This was a really good short game. I definitely see plenty of opportunity to add to it in the future with more levels, keys, and so forth if you're still working on it!

(2 edits)

Love the game, I played it after the last update, the puzzles were nice but I still want more content!!

Super jeu découvert à l'Indie Game Lyon, mon fils a adoré ;) 
Dommage qu'il n'y ait pas de musique sur cette version, vivement la version final, travail bien !

Merci beaucoup, c’était super de vous avoir vus au salon ! Si vous voulez y rejouer, je viens de mettre la page à jour avec la version du salon améliorée ^^

Sprechen Deutsch


So there isn't alot in here. i know this is a game jam and it is hard trying to code this, but the jam is over and know you should have time to make more levels. other than that, it's a great game. 8.5/10

Really good concept, kiiinda clunky sometimes but it's not a final version so it's normal.

i really love this gam

The concept is great!

The level difficulty is good enough and I really like the art style.

Love the concept! Can't wait for more.

(4 edits) (+1)

The last part was hard. How I beat it is I got out the left arrow to block the bottom ball so I could think, then when I figured it out I moved the key a bit to the left then jumped on it, dodging the balls then moved it up, then repeat until I reached the top and retrieved left arrow and used up arrow to walk across and retrieved it.

I was gonna make a new comment for this but merged it. Anyway, I thought the interpretation of the theme was, so if you moved a key into the world, that key would now be, "out of control". However, I looked at the description and it said it's actually make your path "out of control"s.

Before I even played the game (when I was watching the game jam video) I did/thought of a strategy: When you're using the keys as your path, always use only keys you're not using.

I love the concept of the game! I'm going to wait for the full version

This was very fun for such a short game! Hopefully you can still work on this in the future!

I love this game so much! I hope to buy a full version some day!!


Pretty cool idea, really good pixelart


So good please make more :) :D


Absolutely excellent. Please make a full version! I'd buy it...


good game, please make full version!

(1 edit) (+1)

My only critique is when I return a key and it doesn't snap into place and it's now hidden behind the toolbar and inaccessible. Fortunately. it only happened to me once and after I moved across, I could grab it again.

(2 edits)

This happened to me too, but I could get it on-screen with the right arrow because the key I lost was the left arrow.

you can still get it back by pressing the empty keys.


muy entretenido , y tiene un buen diseño de pixelart


its so short :(


It was a gamejam game. How long could you expect?


i mean it was very good, i wanted moar!


I see, I get what you actually mean now. Sorry if I was rude lol :3


Hi cat

A normal-length game

Great idea and great pixel art!

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