There's a softlock in the second level, after the part with the fireballs, if you dont drag the left key with you while you fall then you can't continue and can't go back
It's possible to get stuck in positions where you've placed for example the left key and walked forward long enough that you can't retrieve that key since it's off screen. As it is now you have to restart the whole game if you get stuck in this way! So the Esc-menu should have a "Suicide to return to last checkpoint" option or there should be a button on the screen that lets you retrieve all placed keys even if they aren't on screen.
Edit: Ok, now that I've played through the whole thing restarting the whole game felt like less of an issue due to how short the game was, but if you were to make this into a full game (and you should, since the concept is great) the above fix would be needed.
In a full game I'd also want a "use item"-button (say shift och ctrl to give a 2x1 block sized button) that's unlocked later in the game, when you pick up the first item, and that lets you activate the held item for a special move. If you can only hold one item at a time (dropping your old item if you pick up a new one), and with different items abilities making it possible to bypass different configurations of blocks and enemies you could make a whole metric crapton of new levels where you have to figure out what order you have to pick up and equip different items, place keys, remove the ability to use said special abilities and so on. This should be enough to make enough levels for a full release game!
Of course, doing so would take more than 48 hours, but this could become the sort of game I would happily pay money to buy a full release version of!
So, there are a few things that can be clarified and I’m working on it. In the game, you can click the empty slots in the bar to retrieve the keys even when they’re off screen (it should be specified in the tutorial text).
About new mechanics, I want to keep the core gameplay as simple as possible, but still fun to use - the idea is movement, and sacrifying it to unlock paths.
Adding an item the way you suggest it would make the game a hassle to play, by slowing down the gameplay even more since you’d need to constantly swap items along with controls, and doesn’t fit with the core idea of the game.
Either way, thank you a lot for your comment, I really appreciate it ! A big update is coming soon (probably in a few days) where I fixed most of the problems that came up often.
Until then, don’t hesitate to follow the game or the Github repository ^^
Hey I really enjoy your game! I found myself playing it over a few times just to see the different ways to complete the various sections. Being able to place the controls on screen and utilize them as platforms but not as buttons is amazing and its freshing to see new mechanics like that. I could see that mechanic being amazing (and nightmare-ish) if used in a high speed run/level since you can jump and quickly place the blocks below the character.
Neat idea! I like how the gameplay encompasses both a puzzle and platformer feel, where you had to combine the two to proceed through the next levels. Maybe in the future, you could add more levels with different settings, a recall button for the buttons, and more buttons overall. Awesome game! :)
Hello, I had fun playing this game :) ...I have made a review video on Best games from GMTK game jam 2020, and I have include your game review there... Do check it out and also Share and Subscribe to my YouTube channel...Soon I will be uploading a walk through video of your game as well...Once again, Superb work... looking forward for more :)
found a glitch where if you put your right arrow key down and go back to the previous checkpoint you lose your right arrow key forever. i had to kill my character so i went back went across a checkpoint and had to restart the whole game.
Hmm interesting concept and very nice visuals. The controls feel a bit wonky at times. It'd be worth trying to fix the mouse cursor in position when the character jumps, instead of it moving with the camera. It'd be easier to place tiles when you're in mid-air, which is challenging (good) but also frustrating (not so good), especially when there are projectiles you need to block with the other tile.
Wow, best "let's remove your controls" game I've found this far. Also how you transformed a simple platformer into a puzzle game. I loved the first puzzle with the "no control-platforms" area, how it made you consider each movement. Also, the idea to solve the last puzzle was really good too! Really good job, presentation too!
My only issue was that, in terms of the platforming aspect, it was a bit hard to do the jumps, since you get stuck in corners (or fall from corners) many times. But with a bit of tweaks and some coyote times you're golden! I'd love to see this concept with many other keys and twist your player's mind even further hahaha
Thank you a lot for your feedback ! I updated the game post-jam to implement and fix most of the feedback I had, and a better collider and movement was part of it. Feel free to try the update, even though the level is the same length ^^’
← Return to game
Comments
Log in with itch.io to leave a comment.
This is really fun and it has a good amount of difficulty.
VERY fun !!!
I love this game, its awesome.
i like it,it is so good
this is great, loved the unique concept of sacrificing your movement to solve the puzzle
i speedrun this game this is my time after a week of trying
after a week of trying? I did 3 runs and got 41s. I highly doubt you spent a week for a terrible run
This was awesome! I was honestly surprised with how much some of the puzzles twisted my brain, lol.
wow amazing i love it
I LOVED IT, the gameplay is awesome, the game is short but challenging and fun!
Wow, great pixel art style, nice gameplay and cool sfx, its a very good made game!
short
Oh. There's only one level. Very interesting concept. "We will watch your career with great interest."
Great game, I wish it were longer but that's a good sign ;-)
I missed some music but loved the SFX and the ambientation.
Thanks!
There's a softlock in the second level, after the part with the fireballs, if you dont drag the left key with you while you fall then you can't continue and can't go back
you can click the empty slot to retrieve a key
it took me three days to beat this game I'm losing my sanity I can finally sleep now
newbie
Nice game, very original concept!
Very interesting!
great game i wish there was more
This was super good!! I want more!
cool concept but could be longer
Theres a bug that you can place keys in the no key area
It's possible to get stuck in positions where you've placed for example the left key and walked forward long enough that you can't retrieve that key since it's off screen. As it is now you have to restart the whole game if you get stuck in this way! So the Esc-menu should have a "Suicide to return to last checkpoint" option or there should be a button on the screen that lets you retrieve all placed keys even if they aren't on screen.
Edit: Ok, now that I've played through the whole thing restarting the whole game felt like less of an issue due to how short the game was, but if you were to make this into a full game (and you should, since the concept is great) the above fix would be needed.
In a full game I'd also want a "use item"-button (say shift och ctrl to give a 2x1 block sized button) that's unlocked later in the game, when you pick up the first item, and that lets you activate the held item for a special move. If you can only hold one item at a time (dropping your old item if you pick up a new one), and with different items abilities making it possible to bypass different configurations of blocks and enemies you could make a whole metric crapton of new levels where you have to figure out what order you have to pick up and equip different items, place keys, remove the ability to use said special abilities and so on. This should be enough to make enough levels for a full release game!
Of course, doing so would take more than 48 hours, but this could become the sort of game I would happily pay money to buy a full release version of!
Hey there !
So, there are a few things that can be clarified and I’m working on it. In the game, you can click the empty slots in the bar to retrieve the keys even when they’re off screen (it should be specified in the tutorial text).
About new mechanics, I want to keep the core gameplay as simple as possible, but still fun to use - the idea is movement, and sacrifying it to unlock paths.
Adding an item the way you suggest it would make the game a hassle to play, by slowing down the gameplay even more since you’d need to constantly swap items along with controls, and doesn’t fit with the core idea of the game.
Either way, thank you a lot for your comment, I really appreciate it ! A big update is coming soon (probably in a few days) where I fixed most of the problems that came up often.
Until then, don’t hesitate to follow the game or the Github repository ^^
im a speedy boy
Pretty short game but I like it !
GOOD
Hey I really enjoy your game! I found myself playing it over a few times just to see the different ways to complete the various sections. Being able to place the controls on screen and utilize them as platforms but not as buttons is amazing and its freshing to see new mechanics like that. I could see that mechanic being amazing (and nightmare-ish) if used in a high speed run/level since you can jump and quickly place the blocks below the character.
anyway, great game 10/10. keep it up
Congratulations! for GMTK gamejam 2020. I loved this game...Do check out walkthrough done by me and also share it with you friends.
Looking forward to more such games from you.
:)
Thank you a lot for your video !
Neat idea! I like how the gameplay encompasses both a puzzle and platformer feel, where you had to combine the two to proceed through the next levels. Maybe in the future, you could add more levels with different settings, a recall button for the buttons, and more buttons overall. Awesome game! :)
I got softlocked after checkpoint
I would recommend a recall button.
will you make it a bit longer it ends too fast i would like to see a full game made out of that
Oh, but I am ! You can follow development on the github repository of the game or on my twitter (see the game’s description and my profile)
yoo it will be a really good game are you planing for a release date??
Not for now, I will update this page progressively until I settle on a clear objective for the game.
Hello, I had fun playing this game :) ...I have made a review video on Best games from GMTK game jam 2020, and I have include your game review there... Do check it out and also Share and Subscribe to my YouTube channel...Soon I will be uploading a walk through video of your game as well...Once again, Superb work... looking forward for more :)
found a glitch where if you put your right arrow key down and go back to the previous checkpoint you lose your right arrow key forever. i had to kill my character so i went back went across a checkpoint and had to restart the whole game.
other than that amazing game!
Click the empty right arrow slot to retrieve it
I found out header 6 is smaller than normal text
Btw thAT WAS HEADER 6
SORRY Caps
Loved the game, it's a really cool mechanic. That last challenge was awesome to.
sometimes you respawn to far away and softlock the game but its not that common so i doesnt downplay how good this is
You can retrieve a control by clicking the empty slot in the bar ! I should specify it until there is a proper ingame tutorial.
Hmm interesting concept and very nice visuals.
The controls feel a bit wonky at times. It'd be worth trying to fix the mouse cursor in position when the character jumps, instead of it moving with the camera. It'd be easier to place tiles when you're in mid-air, which is challenging (good) but also frustrating (not so good), especially when there are projectiles you need to block with the other tile.
Wow. That's really cool!
great game! i hope you make more levels.
Wow, best "let's remove your controls" game I've found this far. Also how you transformed a simple platformer into a puzzle game. I loved the first puzzle with the "no control-platforms" area, how it made you consider each movement. Also, the idea to solve the last puzzle was really good too! Really good job, presentation too!
My only issue was that, in terms of the platforming aspect, it was a bit hard to do the jumps, since you get stuck in corners (or fall from corners) many times. But with a bit of tweaks and some coyote times you're golden! I'd love to see this concept with many other keys and twist your player's mind even further hahaha
Great job!
Thank you a lot for your feedback ! I updated the game post-jam to implement and fix most of the feedback I had, and a better collider and movement was part of it. Feel free to try the update, even though the level is the same length ^^’
Wow! This game is really impressive. I love it, the concept is super interesting :D
I really enjoyed this game, congratulation for coming up with the concept!