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This was very fun for such a short game! Hopefully you can still work on this in the future!

I love this game so much! I hope to buy a full version some day!!

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Pretty cool idea, really good pixelart

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So good please make more :) :D

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Absolutely excellent. Please make a full version! I'd buy it...

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good game, please make full version!

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My only critique is when I return a key and it doesn't snap into place and it's now hidden behind the toolbar and inaccessible. Fortunately. it only happened to me once and after I moved across, I could grab it again.

muy entretenido , y tiene un buen diseño de pixelart

its so short :(

It was a gamejam game. How long could you expect?

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i mean it was very good, i wanted moar!

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I see, I get what you actually mean now. Sorry if I was rude lol :3

:3

Great idea and great pixel art!

awsome

Sooooooooooo good, keep up!

Awesome creativity!

Deleted 24 days ago
Deleted 24 days ago
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the only downside is that it is very short but a very good idea.

A Key(s) Path (Full Game)

un concepto muy original que merece ser desarrollado 

This is an incredibly creative idea and the pixel are is beautiful. I did have trouble putting the keys back in their spots though. Otherwise loved it! :~)

My impression:

make more!

me llega al pincho tu juego kk de mierda
atte. tu profesor

managed to beat it without going right

sdwasdssasdwssadwsasdasdswasdssasdwsassdwssddddddaswdsaswdsasdwasdwwsw

This was a really neat little game. The idea is very interesting, and could easily be expanded in lots of different ways. One way that I think would be lots of fun is adding one extra button that has different functions in different levels. Perhaps you have a Hollow Knight style midair dash in one level, and then in another the ability to turn metal and block or break certain things. Adding a bunch of different keys for abilities would give you too many platforms to work with, but one extra button that changes function would work well.

Also, right click to retrieve all placed keys would be a nice feature.

About your last point, in the latest version I am working on you retrieve all keys on death and at a checkpoint, so it’s way more practical. For the rest, I prefer to keep the control scheme as simple as possible (which makes it way easier to design with) and focus on external mechanics, like the shooters, that makes you use the keys in a new way. Thanks for the suggestions !

Makes sense to me! Actually, the way you phrased that made me think of some very different mechanic ideas. The main one is adding some sort of gizmo that moves all your placed keys when you run into it. Something like an arrow that could face up, down, left, or right. That would add lots of possibilities, especially combined with common mechanics like push-able blocks and various sorts of switches. Also, lines of arrows could turn the placed keys into an interesting version of moving platforms.

Cool concept and cool graphics.

I would love more of this! Really fun, I would love to see it with a bit more dev time. 

Really fun concept :)

Well done. Here is my first impressions on this game. Hope you find some useful feedback!

wow

Nice game, though I did cheese a checkpoint (I could have solved it normally) and then felt that I had to cheese the final checkpoint.

how can you cheese a check point

fun fun ty

Such a clever mechanic!

This is really fun and it has a good amount of difficulty.

VERY fun !!!

I love this game, its awesome.

i like it,it is so good

this is great, loved the unique concept of sacrificing your movement to solve the puzzle

i speedrun this game this is my time after a week of trying

after a week of trying? I did 3 runs and got 41s. I highly doubt you spent a week for a terrible run

This was awesome! I was honestly surprised with how much some of the puzzles twisted my brain, lol.

wow amazing i love it

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