It's a good-looking game. When you say "it plays with a mouse and keyboard" I agree with that - unfortunately for the wrong reasons. The built-in controller support is half-done, because it forces movement on the D-pad, and Button 2 has Pause/Exit on it. If the game didn't force any controls, it would actually become *more* controller-friendly, because it would become pairable with profiler programs.
Thanks - I don’t know what you mean by “pairable with profiler programs” but here “it plays with a mouse and keyboard” means the game only supports mouse & keyboard, and that controller support is not intended and will not work properly.
I will rephrase it in the game’s description to make it clearer.
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This was a goodie. I really enjoyed the mechanic and would have loved more.
It's a good-looking game.
When you say "it plays with a mouse and keyboard" I agree with that - unfortunately for the wrong reasons.
The built-in controller support is half-done, because it forces movement on the D-pad, and Button 2 has Pause/Exit on it.
If the game didn't force any controls, it would actually become *more* controller-friendly, because it would become pairable with profiler programs.
Thanks - I don’t know what you mean by “pairable with profiler programs” but here “it plays with a mouse and keyboard” means the game only supports mouse & keyboard, and that controller support is not intended and will not work properly. I will rephrase it in the game’s description to make it clearer.
By "pairable" I mean that a game can run alongside a second program.
With "A Key(s) Path", the Jump move is pairable, but not Movement and Pause.
Awesome artstyle and mechanic, hope see more of your work!