It's a good-looking game. When you say "it plays with a mouse and keyboard" I agree with that - unfortunately for the wrong reasons. The built-in controller support is half-done, because it forces movement on the D-pad, and Button 2 has Pause/Exit on it. If the game didn't force any controls, it would actually become *more* controller-friendly, because it would become pairable with profiler programs.
Thanks - I don’t know what you mean by “pairable with profiler programs” but here “it plays with a mouse and keyboard” means the game only supports mouse & keyboard, and that controller support is not intended and will not work properly.
I will rephrase it in the game’s description to make it clearer.
Very neat! The art is great and the concept is really interesting, although I wonder how far it could be taken before needing more mechanics. The music stopped playing in the last level after a bit, and the checkpoint sound is a bit jarring compared to the rest of the audio, but overall I had a very nice time.
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This was a goodie. I really enjoyed the mechanic and would have loved more.
It's a good-looking game.
When you say "it plays with a mouse and keyboard" I agree with that - unfortunately for the wrong reasons.
The built-in controller support is half-done, because it forces movement on the D-pad, and Button 2 has Pause/Exit on it.
If the game didn't force any controls, it would actually become *more* controller-friendly, because it would become pairable with profiler programs.
Thanks - I don’t know what you mean by “pairable with profiler programs” but here “it plays with a mouse and keyboard” means the game only supports mouse & keyboard, and that controller support is not intended and will not work properly. I will rephrase it in the game’s description to make it clearer.
By "pairable" I mean that a game can run alongside a second program.
With "A Key(s) Path", the Jump move is pairable, but not Movement and Pause.
Awesome artstyle and mechanic, hope see more of your work!
Very neat! The art is great and the concept is really interesting, although I wonder how far it could be taken before needing more mechanics. The music stopped playing in the last level after a bit, and the checkpoint sound is a bit jarring compared to the rest of the audio, but overall I had a very nice time.
so there wasn't a path up there?
Haha good try ! Feels like a missed opportunity now :’)
How do I get there
I can fly! This is crazy! I love it!