Bosses of Flesh
Disgusting flesh monsters have broke into the space prison you were kept in, now you'll have to fight them if you want to break out !
Created for the Boss Rush Jam 2021
If the game doesn't load here, try downloading the version specific to your platform.
Controls:
Keyboard | Controller | |
---|---|---|
Move | WASD / ZQSD | Left stick |
Dash | Space | L1 / L2 |
Attack | Left click | A (Xbox) / X (Dualshock) |
Shoot | Right click | Right stick |
Credits:
Geegaz - code, art, design
Josh Flynn - sound
Konkombre - music
Fonts used: Jupiter Crash by Ænigma Fonts and BitPotion by Joeb Rogers
Listen to the OST on Soundcloud : Bosses of Flesh - complete soundtrack
Special thanks to Dealgaro and the BRJ community !
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Authors | Geegaz, Flynnja |
Genre | Action |
Made with | Godot |
Tags | 2D, Boss battle, Gore, Horror, Pixel Art, Singleplayer, Top-Down, Top down shooter, worm |
Average session | About a half-hour |
Inputs | Keyboard, Mouse, Gamepad (any) |
Download
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Click download now to get access to the following files:
Bosses of Flesh - Windows 47 MB
Bosses of Flesh - MacOSX 38 MB
Linux_v1.2.zip 26 MB
Comments
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Its good but i think there should be more fights because it felt a little to short with only those two boss battles
I will retry the Flesh Monolith, because I had the first version and killed him one shot.
REALLY fun game! Great art, great sounds, great music! My only criticism is that I felt like the second boss fight could've been longer.
Edit: Second boss fight is awesome!
Hey there ! there was a bug in the second boss fight which made it have only 1hp at the start of the fight. It’s fixed now and even got a pattern rework, so I can only recommend to try it again !
awesome game
Web version of game hangs while loading with latest chrome.
`Boss_Rush_Jam_v1.1.js:9 Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined`
As i know latest chrome use additional restriction to shared arrays with cross-origin headers.
Good call, it’s probably due to the web build using threads to fix audio delays. If anyone encounters this bug, or generally if the web build doesn’t load, you can use the version specific to your platform instead