Disgusting flesh monsters have broke into the space prison you were kept in, now you'll have to fight them if you want to break out !

Created for the Boss Rush Jam 2021

If the game doesn't load here, try downloading the version specific to your platform.

Controls:


KeyboardController
Move
WASD / ZQSDLeft stick
Dash
SpaceL1 / L2
Attack
Left click
A (Xbox) / X (Dualshock)
ShootRight click
Right stick

Credits:

Geegaz - code, art, design

Josh Flynn - sound

Konkombre - music

Fonts used: Jupiter Crash by Ænigma Fonts and BitPotion by Joeb Rogers

Listen to the OST on Soundcloud : Bosses of Flesh - complete soundtrack

Special thanks to Dealgaro and the BRJ community !

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorsGeegaz, Flynnja
GenreAction
Made withGodot
Tags2D, Boss battle, Gore, Horror, Pixel Art, Singleplayer, Top-Down, Top down shooter, worm
Average sessionAbout a half-hour
InputsKeyboard, Mouse, Gamepad (any)

Download

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Click download now to get access to the following files:

Bosses of Flesh - Windows 47 MB
Bosses of Flesh - MacOSX 38 MB
Linux_v1.2.zip 26 MB

Comments

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(1 edit)

Its good but i think there should be more fights because it felt a little to short with only those two boss battles

That was fun to play! It was a little short tho. 

I will retry the Flesh Monolith, because I had the first version and killed him one shot.

(1 edit)

REALLY fun game! Great art, great sounds, great music! My only criticism is that I felt like the second boss fight could've been longer.

Edit: Second boss fight is awesome!

(+1)

Hey there ! there was a bug in the second boss fight which made it have only 1hp at the start of the fight. It’s fixed now and even got a pattern rework, so I can only recommend to try it again !

awesome game

Web version of game hangs while loading with latest chrome.

`Boss_Rush_Jam_v1.1.js:9 Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined`

As i know latest chrome use additional restriction to shared arrays with cross-origin headers.

Good call, it’s probably due to the web build using threads to fix audio delays. If anyone encounters this bug, or generally if the web build doesn’t load, you can use the version specific to your platform instead