The last part was hard. How I beat it is I got out the left arrow to block the bottom ball so I could think, then when I figured it out I moved the key a bit to the left then jumped on it, dodging the balls then moved it up, then repeat until I reached the top and retrieved left arrow and used up arrow to walk across and retrieved it.
I was gonna make a new comment for this but merged it. Anyway, I thought the interpretation of the theme was, so if you moved a key into the world, that key would now be, "out of control". However, I looked at the description and it said it's actually make your path "out of control"s.
Before I even played the game (when I was watching the game jam video) I did/thought of a strategy: When you're using the keys as your path, always use only keys you're not using.
My only critique is when I return a key and it doesn't snap into place and it's now hidden behind the toolbar and inaccessible. Fortunately. it only happened to me once and after I moved across, I could grab it again.
This is an incredibly creative idea and the pixel are is beautiful. I did have trouble putting the keys back in their spots though. Otherwise loved it! :~)
This was a really neat little game. The idea is very interesting, and could easily be expanded in lots of different ways. One way that I think would be lots of fun is adding one extra button that has different functions in different levels. Perhaps you have a Hollow Knight style midair dash in one level, and then in another the ability to turn metal and block or break certain things. Adding a bunch of different keys for abilities would give you too many platforms to work with, but one extra button that changes function would work well.
Also, right click to retrieve all placed keys would be a nice feature.
About your last point, in the latest version I am working on you retrieve all keys on death and at a checkpoint, so it’s way more practical.
For the rest, I prefer to keep the control scheme as simple as possible (which makes it way easier to design with) and focus on external mechanics, like the shooters, that makes you use the keys in a new way.
Thanks for the suggestions !
Makes sense to me! Actually, the way you phrased that made me think of some very different mechanic ideas. The main one is adding some sort of gizmo that moves all your placed keys when you run into it. Something like an arrow that could face up, down, left, or right. That would add lots of possibilities, especially combined with common mechanics like push-able blocks and various sorts of switches. Also, lines of arrows could turn the placed keys into an interesting version of moving platforms.
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i really love this gam
The concept is great!
The level difficulty is good enough and I really like the art style.
Love the concept! Can't wait for more.
The last part was hard. How I beat it is I got out the left arrow to block the bottom ball so I could think, then when I figured it out I moved the key a bit to the left then jumped on it, dodging the balls then moved it up, then repeat until I reached the top and retrieved left arrow and used up arrow to walk across and retrieved it.
I was gonna make a new comment for this but merged it. Anyway, I thought the interpretation of the theme was, so if you moved a key into the world, that key would now be, "out of control". However, I looked at the description and it said it's actually make your path "out of control"s.
Before I even played the game (when I was watching the game jam video) I did/thought of a strategy: When you're using the keys as your path, always use only keys you're not using.
I love the concept of the game! I'm going to wait for the full version
This was very fun for such a short game! Hopefully you can still work on this in the future!
I love this game so much! I hope to buy a full version some day!!
Pretty cool idea, really good pixelart
So good please make more :) :D
Absolutely excellent. Please make a full version! I'd buy it...
good game, please make full version!
My only critique is when I return a key and it doesn't snap into place and it's now hidden behind the toolbar and inaccessible. Fortunately. it only happened to me once and after I moved across, I could grab it again.
This happened to me too, but I could get it on-screen with the right arrow because the key I lost was the left arrow.
you can still get it back by pressing the empty keys.
muy entretenido , y tiene un buen diseño de pixelart
its so short :(
It was a gamejam game. How long could you expect?
i mean it was very good, i wanted moar!
I see, I get what you actually mean now. Sorry if I was rude lol :3
:3
Hi cat
A normal-length game
Great idea and great pixel art!
awsome
Sooooooooooo good, keep up!
Awesome creativity!
A Key(s) Path (Full Game)
un concepto muy original que merece ser desarrollado
This is an incredibly creative idea and the pixel are is beautiful. I did have trouble putting the keys back in their spots though. Otherwise loved it! :~)
My impression:
make more!
me llega al pincho tu juego kk de mierda
atte. tu profesor
managed to beat it without going right
sdwasdssasdwssadwsasdasdswasdssasdwsassdwssddddddaswdsaswdsasdwasdwwsw
swasssaswssawsasasswasssaswsasswssaswsaswsaswaswwsw*
waawawaawaawawawawawawww*
This was a really neat little game. The idea is very interesting, and could easily be expanded in lots of different ways. One way that I think would be lots of fun is adding one extra button that has different functions in different levels. Perhaps you have a Hollow Knight style midair dash in one level, and then in another the ability to turn metal and block or break certain things. Adding a bunch of different keys for abilities would give you too many platforms to work with, but one extra button that changes function would work well.
Also, right click to retrieve all placed keys would be a nice feature.
About your last point, in the latest version I am working on you retrieve all keys on death and at a checkpoint, so it’s way more practical. For the rest, I prefer to keep the control scheme as simple as possible (which makes it way easier to design with) and focus on external mechanics, like the shooters, that makes you use the keys in a new way. Thanks for the suggestions !
Makes sense to me! Actually, the way you phrased that made me think of some very different mechanic ideas. The main one is adding some sort of gizmo that moves all your placed keys when you run into it. Something like an arrow that could face up, down, left, or right. That would add lots of possibilities, especially combined with common mechanics like push-able blocks and various sorts of switches. Also, lines of arrows could turn the placed keys into an interesting version of moving platforms.
Cool concept and cool graphics.
I would love more of this! Really fun, I would love to see it with a bit more dev time.
Really fun concept :)
Well done. Here is my first impressions on this game. Hope you find some useful feedback!
wow
Nice game, though I did cheese a checkpoint (I could have solved it normally) and then felt that I had to cheese the final checkpoint.
how can you cheese a check point
fun fun ty
Such a clever mechanic!
This is really fun and it has a good amount of difficulty.
VERY fun !!!
I love this game, its awesome.